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1、Rhino命令列表-20-Rhino命令列表3Dface繪制三維空間多邊形網(wǎng)格面。-Tools>PolygonPrimitives>3-DFace?MeshandSTLTools3View三視圖界面-View>ViewportLayout>3Viewports?ViewportLayout4View四視圖界面-ViewportLayout?View>ViewportLayout>4ViewportsAddNextU于U方向往下加選一個(gè)控制點(diǎn)。-Edit>SelectControlPoints>AddnextU?SelectPointsAddNextV于V方向往下加選一個(gè)控制點(diǎn)。-Edi
2、t>SelectControlPoints>AddnextV?SelectPointsAddPrevU于U方向往前加選一個(gè)控制點(diǎn)。-Edit>SelectControlPoints>AddprevU?SelectPointsAddPrevV于V方向往前加選一個(gè)控制點(diǎn)。-Edit>SelectControlPoints>AddprevV?SelectPointsAlignBackground-Bitmap排列對(duì)齊背景圖的位置。-View>BackgroundBitmap>Align?BackgroundBitmapAllLayereOn打開所有層。-Edit>Layers>AllLaye
3、rsOn?AllLayersOnAlong沿著一條垂直于一曲線的直線。?ObjectSnapAngle測(cè)量?jī)删€段的角度。-Analyze>Angle?Analyze-?-?ApplyCrv沿著曲線排列復(fù)制物件。-Curve>FromObjects>ApplyUVCurves?CurveFromObjectApplyMesh將一曲面轉(zhuǎn)化成多邊形網(wǎng)格。-Tools>PolygonMesh>ApplytoSurface?MeshArc圓心、半徑、夾角繪制圓弧。-Curve>Arc>Center,Start,Angle?ArcandMainArc3Pt三點(diǎn)繪制圓弧。-Curve>Arc>3Po
4、ints?ArcRhino命令列表-20-ArcDir兩點(diǎn)與切線方向繪制圓弧。-Curve>Arc>Start,End,Direction?Arc-?ArcTTR依照兩曲線之切線繪制圓弧。-Curve>Arc>Tangent,Tangent,Radius?ArcArea計(jì)算曲面的區(qū)域。-Analyze>MassProperties>Area?MassPropertiesAreaCentroid計(jì)算曲面的中心。-Analyze>MassProperties>AreaCentroid?MassPropertiesAreaMoments計(jì)算曲面的力矩。-Analyze>MassPropert
5、ies>AreaMoments?MassPropertiesArray排列復(fù)制五件。-Transform>Array>Rectangular?Main,Transform,andArrayArrayCrv沿著曲線排列物件。-Transform>Array>AlongCurve?ArrayArrayPolar沿著圓形排列復(fù)制物件。-Transform>Array>Polar?ArrayArraySrf沿著曲面排列復(fù)制物件。-Transform>Array>AlongSurface?ArraySrfArrow繪制一完整標(biāo)注箭頭。?AnnotateArrowhead繪制一標(biāo)注箭頭。?Anno
6、tateBack后視圖。-View>SetView>Back?SetViewBaseball繪制棒球結(jié)構(gòu)的球體。?SphereBaseballEliipsoid繪制棒球結(jié)構(gòu)的橢球體。?SphereBend彎曲物體-Transform>Bend?TransformBisector繪制一條介于兩線中間的線段。-Curve>Line>Bisector?LinesBlend將兩條曲線順滑地連接。-Curve>Blend?CurveToolsBlenzdSrf將兩曲面順滑地連接。-Surface>Blend?SurfaceToolsBooleanDifference布爾運(yùn)算——相減。-Solid
7、>Difference?SolidToolsRhino命令列表-20-BooleanIntersection布爾運(yùn)算——交集。-Solid>Intersection?SolidToolsBooleanUnion布爾運(yùn)算——并集。-Solid>Union?MainandSolidToolsBottom下視圖。-View>SetView>Bottom?SetViewBoundingBox繪制框住曲線的方形。-Analyze>BoundingBox?